4 out of 5
George seems to be a talented visual storyteller. He knows how to craft engaging images, but is almost lost when he has to create a movie that requires a plot
and not just pretty images. He works best when he’s got people to collaborate with and fill in his gaps as long as he takes their advice. This became less common when he got older and more established thus the interesting but less engaging Star Wars prequels. Being able to assemble and overlook creative teams is a good skillset but is not one that most artists can emulate. I didn’t find what I wanted from this book, but it was interesting to get this glimpse into his work methods, and his fans may want to read this to satisfy their curiosity.